

On regular human characters with little differences to the base figure, things look OK – especially for the body shape. Sadly the results are a mixed bag for me. Apparently the lower the tolerance is, the better the results will be, at the expense of speed.Īn average character conversion takes between 2-3 minutes on my system. The tolerance is the approximation value used in that process. From what I gather, the method is the algorithm that’s used under the hood to match the shape of the old character. To match the shapes of the old figure, there are several options to fiddle with: method and tolerance.

The first product I bought was by RiversoftArt.

If you’re interested in the differences, here’s what I found out. I was nuts and bought BOTH versions to take a look at the differences. I have no idea how this magic is working under the hood, but essentially you pick a character, press a button, some shaping approximations happen in your scene and a few moments later you have one (or various) morph(s) in your G8 figure that turn it into the same shape as the original G3 morphs. So I came across two products that address this: RiversoftArt has various products that convert G3 to G8 and back, and then there’s the one made by the dynamic duo that is Zev0 and Discobob. There are some benefits and good outfits that are not backwards compatible without fiddling. I’ve been fascinated with the idea of using my Genesis 3 characters with newer Genesis 8 figure.
